Rules and hosting guide

How to Play a Password-Style Word Game

The goal is to get your team to guess a secret word using a one-word clue. This guide describes a simple group format and PlayPassword’s hosting choices. These are suggested house rules for an independent game, not the official rules of a television show or boxed edition.

Set up your game

  1. Prepare 10–20 words that your group knows. Start with everyday objects, then add a few harder ideas.
  2. Divide into two teams. Choose a clue-giver and guesser for each team; rotate roles after a word is finished.
  3. Keep the secret word visible only to the clue-givers. Give one word as a clue, then allow one guess.
  4. If the guess is incorrect, pass the opportunity to the other team with the same secret word. Continue with a new one-word clue, or skip the word if the round stalls.
  5. Agree on scoring before you start. For a paper game, one point per correct word is a simple house rule. PlayPassword Classic starts each word at 10 points and reduces the available points after misses. Timer and Host Mode point controls are on the host screen.

A worked round: the answer is Ocean

Team A’s clue-giver says “Wave.” Their partner guesses “Surf.” Team B then gets a turn and says “Pacific.” Their partner guesses “Ocean.” Under a one-point paper-game house rule, Team B earns the point. PlayPassword Classic uses its decreasing point score instead.

“Big water” is two words. Spelling O-C-E-A-N gives away the answer. “Oceanic” contains the answer. Avoid all three under the one-word rules used in this guide.

Choose a PlayPassword hosting format

Classic Password uses player clue-giving and alternating attempts. Host Mode lets the host prepare a clue and run a buzzer-based round. The worked example above is for the alternating Classic format; explain the buzzer rules separately if you choose Host Mode.

Sign in, create your word list, choose the play style, and preview the game before guests arrive. The public sample lets you try clue-and-guess play without creating an account.

Host checklist

  • Test the screen or projector before play.
  • Keep secret answers off the screen seen by guessers.
  • Explain whether names, opposites, and repeated clues are allowed.
  • Choose a timer that gives everyone time to participate.
  • Keep spare words ready and rotate clue-givers.
  • For a video call, share the player-facing display and use a private channel for any secret word.

Best for

  • First-time hosts
  • Classroom setup
  • Work meetings
  • Party hosting
  • Remote play

Example words and clues

  • Choose 15 to 30 words
  • Use 30 to 60 seconds per turn
  • Ban word parts
  • Rotate clue-givers
  • Keep score visible

Host setup

Plan 10 to 30 secret words, 30 to 60 seconds per turn, two or more teams, and a visible score. For classrooms, use vocabulary terms. For events, use themes and inside jokes.

How to run it well

Keep clues to one word, rotate clue-givers, avoid spelling or word parts, and mix easy, medium, and challenge words so the room gets momentum.

This site is an independent Password-style game maker and is not affiliated with, endorsed by, or sponsored by the owners of the original game show brand.

Pro tools for repeat hosts

Compare current plan limits for templates, import tools, AI generation, cloud saves, live rooms, and exports before planning your event.

More Online Group Games

Game Pass can also route your group to Family Feud-style, Quiz Champ, Fortunate Wheel, Are You Smarter, Bingo, and other event games as the library expands.

View Online Group Games
How many people can play this format?

Two teams of two are a simple starting point. Larger groups can rotate clue-givers and guessers. Software live-room limits depend on the selected plan.

Can a clue contain part of the answer?

In the suggested house rules on this page, no. Use a different word connected to the meaning; for example, Flame for Candle.

Is there only one correct clue?

No. Different associations can lead to the same answer. Agree on allowed clue types before playing and let the host settle unclear cases.