Best for
- First-time hosts
- Classroom setup
- Work meetings
- Party hosting
- Remote play
Rules and hosting guide
The goal is to get your team to guess a secret word using a one-word clue. This guide describes a simple group format and PlayPassword’s hosting choices. These are suggested house rules for an independent game, not the official rules of a television show or boxed edition.
Seat four people as two teams, hide the words from guessers and try a complete alternating round. Compare Classic’s declining points with Host Mode and a one-point paper game.
| Attempt | One-word clue and guess | Available points/result |
|---|---|---|
| Team A | Wave→Surf: incorrect | Starts 10; miss lowers next attempt to 9 |
| Team B | Pacific→Sea: incorrect | 9 available; miss lowers next attempt to 8 |
| Team A | Atlantic→Ocean: correct | Team A earns 8; next word resets 10 |
In normal Classic with optional final-word multiplication off, a missed guess or expired turn reduces the word value by one and passes the same word to the next team. A miss at one point moves on without a score. Rotate clue-givers and guessers after the word; do not reveal the answer to waiting guessers.
Host Mode uses prepared clues and buzzers. Its default correct score is 10 and the host can choose 1–10; do not apply Classic’s declining example to it. A wrong buzz can lock that contestant out while remaining contestants try. Paper one-point scoring is separate from both app formats.
Legal: Wave or Pacific for Ocean. Illegal: Big water (two words), Oceanic (answer part), or spelling O-C-E-A-N. Agree on names, opposites, repeated clues and accepted synonyms before play. The app’s substring checks can reject a short clue that appears inside the password, so test the exact pair.
This is the private host planning table. Keep it off the guessers’ display; the answer-free player clue cards in the general picker are for prepared-clue play.
| Secret word | Primary / alternative clue | Difficulty | Meaning note |
|---|---|---|---|
| 1. Ocean | Wave / Pacific | Easy | Water body, not a beach or a wave. |
| 2. Candle | Flame / Wax | Easy | Keep the secret word hidden from guessers. |
Team A’s clue-giver says “Wave.” Their partner guesses “Surf.” Team B then gets a turn and says “Pacific.” Their partner guesses “Ocean.” Under a one-point paper-game house rule, Team B earns the point. PlayPassword Classic uses its decreasing point score instead.
“Big water” is two words. Spelling O-C-E-A-N gives away the answer. “Oceanic” contains the answer. Avoid all three under the one-word rules used in this guide.
Classic Password uses player clue-giving and alternating attempts. Host Mode lets the host prepare a clue and run a buzzer-based round. The worked example above is for the alternating Classic format; explain the buzzer rules separately if you choose Host Mode.
Sign in, create your word list, choose the play style, and preview the game before guests arrive. The public sample lets you try clue-and-guess play without creating an account.
Plan 10 to 30 secret words, 30 to 60 seconds per turn, two or more teams, and a visible score. For classrooms, use vocabulary terms. For events, use themes and inside jokes.
Keep clues to one word, rotate clue-givers, avoid spelling or word parts, and mix easy, medium, and challenge words so the room gets momentum.
This site is an independent Password-style game maker and is not affiliated with, endorsed by, or sponsored by the owners of the original game show brand.
Compare current plan limits for templates, import tools, AI generation, cloud saves, live rooms, and exports before planning your event.
Explore more group games and compare their access options, including which games are in Game Pass.
Explore Online Group GamesTwo teams of two are a simple starting point. Larger groups can rotate clue-givers and guessers. Software live-room limits depend on the selected plan.
In the suggested house rules on this page, no. Use a different word connected to the meaning; for example, Flame for Candle.
No. Different associations can lead to the same answer. Agree on allowed clue types before playing and let the host settle unclear cases.
How to Play
Players join with a QR code, the host chooses a clue-giver, and only that player sees the secret password. The host approves the clue before it appears on the projector.