Best for
- First-time hosts
- Classroom setup
- Work meetings
- Party hosting
- Remote play
Rules and hosting guide
The goal is to get your team to guess a secret word using a one-word clue. This guide describes a simple group format and PlayPassword’s hosting choices. These are suggested house rules for an independent game, not the official rules of a television show or boxed edition.
Team A’s clue-giver says “Wave.” Their partner guesses “Surf.” Team B then gets a turn and says “Pacific.” Their partner guesses “Ocean.” Under a one-point paper-game house rule, Team B earns the point. PlayPassword Classic uses its decreasing point score instead.
“Big water” is two words. Spelling O-C-E-A-N gives away the answer. “Oceanic” contains the answer. Avoid all three under the one-word rules used in this guide.
Classic Password uses player clue-giving and alternating attempts. Host Mode lets the host prepare a clue and run a buzzer-based round. The worked example above is for the alternating Classic format; explain the buzzer rules separately if you choose Host Mode.
Sign in, create your word list, choose the play style, and preview the game before guests arrive. The public sample lets you try clue-and-guess play without creating an account.
Plan 10 to 30 secret words, 30 to 60 seconds per turn, two or more teams, and a visible score. For classrooms, use vocabulary terms. For events, use themes and inside jokes.
Keep clues to one word, rotate clue-givers, avoid spelling or word parts, and mix easy, medium, and challenge words so the room gets momentum.
This site is an independent Password-style game maker and is not affiliated with, endorsed by, or sponsored by the owners of the original game show brand.
Compare current plan limits for templates, import tools, AI generation, cloud saves, live rooms, and exports before planning your event.
Game Pass can also route your group to Family Feud-style, Quiz Champ, Fortunate Wheel, Are You Smarter, Bingo, and other event games as the library expands.
View Online Group GamesTwo teams of two are a simple starting point. Larger groups can rotate clue-givers and guessers. Software live-room limits depend on the selected plan.
In the suggested house rules on this page, no. Use a different word connected to the meaning; for example, Flame for Candle.
No. Different associations can lead to the same answer. Agree on allowed clue types before playing and let the host settle unclear cases.
How to Play
Players join with a QR code, the host chooses a clue-giver, and only that player sees the secret password. The host approves the clue before it appears on the projector.