Best for
- Youth group
- Small groups
- Bible review
- Sunday school
- Retreat icebreakers
Youth group clue game
Church and youth group leaders can use a Password-style clue game for Bible review, retreat themes, Sunday school, small groups, or fellowship nights. Keep clues respectful, short, and easy for mixed ages.
Prepare four ten-word Bible rounds with passage references, modern-word notes and newcomer rehearsal. Secret words stay with clue-givers; the private key holds both clue options.
Words 1–10 are people from earlier narratives, 11–20 people/places around Gospel stories, 21–30 objects and settings, and 31–40 ideas and imagery. Preview the relevant passages for newcomers; choose only one ten-word round for a short study. Difficulty depends on familiarity, not belief or age.
Each host entry links a passage in KJV. Modern labels such as Rainbow, Desert, Coin and Love are identified where KJV uses bow, wilderness, piece of silver or charity. Do not require one translation’s wording to guess a modern secret word. Agree allowed equivalents before play; keep discussion unscored after the reveal.
This is the private host planning table. Keep it off the guessers’ display; the answer-free player clue cards in the general picker are for prepared-clue play.
| Secret word | Primary / alternative clue | Difficulty | Meaning note |
|---|---|---|---|
| 1. Noah | Flood / Boat | Easy | Ark-building story; Genesis 6: 13-22. Genesis 6:13-22 (KJV) |
| 2. Moses | Exodus / Leader | Easy | Israel’s leader in the departure story; Exodus 3: 10. Exodus 3:10 (KJV) |
| 3. Pharaoh | Egypt / Ruler | Medium | The ruler addressed in the Exodus account; Exodus 5: 1-2. Exodus 5:1-2 (KJV) |
| 4. Joshua | Jericho / Leader | Medium | Leader in the Jericho story; Joshua 6: 2-5. Joshua 6:2-5 (KJV) |
| 5. Ruth | Gleaning / Loyalty | Medium | A newcomer gathers grain; Ruth 2: 2-3. Ruth 2:2-3 (KJV) |
| 6. Esther | Queen / Courage | Medium | She faces a difficult appeal; Esther 4: 13-16. Esther 4:13-16 (KJV) |
| 7. Daniel | Lions / Prayer | Medium | The den account; Daniel 6: 16-23. Daniel 6:16-23 (KJV) |
| 8. David | Sling / King | Easy | The clue selects the sling story; 1 Samuel 17: 40-50. 1 Samuel 17:40-50 (KJV) |
| 9. Solomon | Wisdom / Temple | Medium | His request for understanding; 1 Kings 3: 9-12. 1 Kings 3:9-12 (KJV) |
| 10. Jonah | Fish / Nineveh | Easy | The narrative names a great fish; Jonah 1: 17. Jonah 1:17 (KJV) |
| 11. Peter | Fisherman / Rock | Medium | A fisherman called to follow; Matthew 4: 18-20. Matthew 4:18-20 (KJV) |
| 12. Paul | Letters / Tarsus | Medium | The apostle identified with Tarsus; Acts 21: 39. Acts 21:39 (KJV) |
| 13. Martha | Serving / Bethany | Medium | The host in the sisters’ visit; Luke 10: 38-42. Luke 10:38-42 (KJV) |
| 14. Lazarus | Tomb / Bethany | Medium | The friend called from a tomb; John 11: 38-44. John 11:38-44 (KJV) |
| 15. Zacchaeus | Tree / Tax | Medium | The man climbs to see Jesus; Luke 19: 1-6. Luke 19:1-6 (KJV) |
| 16. Bethlehem | Manger / Birth | Medium | The town in the birth narrative; Luke 2: 4-7. Luke 2:4-7 (KJV) |
| 17. Jerusalem | Temple / City | Medium | The city named in the family’s visit; Luke 2: 41-46. Luke 2:41-46 (KJV) |
| 18. Jericho | Walls / Trumpets | Medium | The city in the marching account; Joshua 6: 1-5. Joshua 6:1-5 (KJV) |
| 19. Eden | Garden / River | Medium | The named garden; Genesis 2: 8-10. Genesis 2:8-10 (KJV) |
| 20. Galilee | Lake / Fishing | Medium | The setting of the fishermen’s calling; Matthew 4: 18. Matthew 4:18 (KJV) |
| 21. Jordan | River / Baptism | Medium | The river in the baptism account; Matthew 3: 13. Matthew 3:13 (KJV) |
| 22. Egypt | Bondage / Pharaoh | Medium | The departure setting; Exodus 12: 31-42. Exodus 12:31-42 (KJV) |
| 23. Desert | Sand / Wilderness | Medium | Use desert as the common-language idea; KJV says wilderness; Exodus 16: 1. Exodus 16:1 (KJV) |
| 24. Manna | Bread / Food | Medium | The food named in the narrative; Exodus 16: 15, 31. Exodus 16:15, 31 (KJV) |
| 25. Ark | Boat / Flood | Easy | Noah’s vessel here, not the covenant chest; Genesis 6: 14-16. Genesis 6:14-16 (KJV) |
| 26. Dove | Olive / Bird | Easy | The bird and leaf account; Genesis 8: 11. Genesis 8:11 (KJV) |
| 27. Rainbow | Promise / Colors | Easy | Modern word for the bow in the cloud; Genesis 9: 13. Genesis 9:13 (KJV) |
| 28. Lamp | Light / Oil | Medium | The image used for guidance; Psalm 119: 105. Psalm 119:105 (KJV) |
| 29. Sheep | Flock / Wool | Easy | The sheep in the parable; Luke 15: 4. Luke 15:4 (KJV) |
| 30. Shepherd | Pasture / Flock | Medium | The shepherd image; Psalm 23: 1-2. Psalm 23:1-2 (KJV) |
| 31. Seed | Sower / Soil | Medium | The sower’s material; Matthew 13: 3-8. Matthew 13:3-8 (KJV) |
| 32. Bread | Loaf / Food | Easy | The loaves in the feeding account; Matthew 14: 17. Matthew 14:17 (KJV) |
| 33. Coin | Money / Silver | Medium | A modern generic label for the silver in the lost-piece parable; Luke 15: 8-9. Luke 15:8-9 (KJV) |
| 34. Fish | Net / Meal | Easy | The fish in the feeding account; Matthew 14: 17. Matthew 14:17 (KJV) |
| 35. Net | Catch / Fishing | Medium | The fishermen’s equipment; Matthew 4: 18-20. Matthew 4:18-20 (KJV) |
| 36. Prayer | Petition / Ask | Challenge | The teaching about prayer; Matthew 6: 5-13. Matthew 6:5-13 (KJV) |
| 37. Faith | Trust / Belief | Challenge | The discussion of faith; Hebrews 11: 1. Hebrews 11:1 (KJV) |
| 38. Hope | Future / Expect | Challenge | Hope in the three-part list; 1 Corinthians 13: 13. 1 Corinthians 13:13 (KJV) |
| 39. Love | Kindness / Care | Challenge | Modern common-language term; KJV uses charity here; 1 Corinthians 13: 4-13. 1 Corinthians 13:4-13 (KJV) |
| 40. Peace | Calm / Accord | Challenge | The greeting and promise of peace; John 14: 27. John 14:27 (KJV) |
Plan 10 to 30 secret words, 30 to 60 seconds per turn, two or more teams, and a visible score. For classrooms, use vocabulary terms. For events, use themes and inside jokes.
Keep clues to one word, rotate clue-givers, avoid spelling or word parts, and mix easy, medium, and challenge words so the room gets momentum.
This site is an independent Password-style game maker and is not affiliated with, endorsed by, or sponsored by the owners of the original game show brand.
Compare current plan limits for templates, import tools, AI generation, cloud saves, live rooms, and exports before planning your event.
Explore more group games and compare their access options, including which games are in Game Pass.
Explore Online Group GamesYes. PlayPassword lets you add your own secret words, categories, clue rules, teams, and rounds so you can host a custom word guessing game for your group.
No. PlayPassword is a word guessing game maker for group activities. It is not a secure password generator, password manager, or login tool.
No. The game runs in the browser and can be hosted from one screen, projector, video call, or shared device.
Yes. Teachers can use it for vocabulary and review, while managers can use it for team building, onboarding words, and training terms.
How to Play
Players join with a QR code, the host chooses a clue-giver, and only that player sees the secret password. The host approves the clue before it appears on the projector.