Youth group clue game

Password Church Game

Church and youth group leaders can use a Password-style clue game for Bible review, retreat themes, Sunday school, small groups, or fellowship nights. Keep clues respectful, short, and easy for mixed ages.

Bible Password Game: 40 Words, One-Word Clues and Verse References

Prepare four ten-word Bible rounds with passage references, modern-word notes and newcomer rehearsal. Secret words stay with clue-givers; the private key holds both clue options.

Four ten-word Bible rounds

Words 1–10 are people from earlier narratives, 11–20 people/places around Gospel stories, 21–30 objects and settings, and 31–40 ideas and imagery. Preview the relevant passages for newcomers; choose only one ten-word round for a short study. Difficulty depends on familiarity, not belief or age.

Each host entry links a passage in KJV. Modern labels such as Rainbow, Desert, Coin and Love are identified where KJV uses bow, wilderness, piece of silver or charity. Do not require one translation’s wording to guess a modern secret word. Agree allowed equivalents before play; keep discussion unscored after the reveal.

40 words and optional legal clues

This is the private host planning table. Keep it off the guessers’ display; the answer-free player clue cards in the general picker are for prepared-clue play.

Bible Password Game: 40 Words, One-Word Clues and Verse References: host key
Secret wordPrimary / alternative clueDifficultyMeaning note
1. NoahFlood / BoatEasyArk-building story; Genesis 6: 13-22. Genesis 6:13-22 (KJV)
2. MosesExodus / LeaderEasyIsrael’s leader in the departure story; Exodus 3: 10. Exodus 3:10 (KJV)
3. PharaohEgypt / RulerMediumThe ruler addressed in the Exodus account; Exodus 5: 1-2. Exodus 5:1-2 (KJV)
4. JoshuaJericho / LeaderMediumLeader in the Jericho story; Joshua 6: 2-5. Joshua 6:2-5 (KJV)
5. RuthGleaning / LoyaltyMediumA newcomer gathers grain; Ruth 2: 2-3. Ruth 2:2-3 (KJV)
6. EstherQueen / CourageMediumShe faces a difficult appeal; Esther 4: 13-16. Esther 4:13-16 (KJV)
7. DanielLions / PrayerMediumThe den account; Daniel 6: 16-23. Daniel 6:16-23 (KJV)
8. DavidSling / KingEasyThe clue selects the sling story; 1 Samuel 17: 40-50. 1 Samuel 17:40-50 (KJV)
9. SolomonWisdom / TempleMediumHis request for understanding; 1 Kings 3: 9-12. 1 Kings 3:9-12 (KJV)
10. JonahFish / NinevehEasyThe narrative names a great fish; Jonah 1: 17. Jonah 1:17 (KJV)
11. PeterFisherman / RockMediumA fisherman called to follow; Matthew 4: 18-20. Matthew 4:18-20 (KJV)
12. PaulLetters / TarsusMediumThe apostle identified with Tarsus; Acts 21: 39. Acts 21:39 (KJV)
13. MarthaServing / BethanyMediumThe host in the sisters’ visit; Luke 10: 38-42. Luke 10:38-42 (KJV)
14. LazarusTomb / BethanyMediumThe friend called from a tomb; John 11: 38-44. John 11:38-44 (KJV)
15. ZacchaeusTree / TaxMediumThe man climbs to see Jesus; Luke 19: 1-6. Luke 19:1-6 (KJV)
16. BethlehemManger / BirthMediumThe town in the birth narrative; Luke 2: 4-7. Luke 2:4-7 (KJV)
17. JerusalemTemple / CityMediumThe city named in the family’s visit; Luke 2: 41-46. Luke 2:41-46 (KJV)
18. JerichoWalls / TrumpetsMediumThe city in the marching account; Joshua 6: 1-5. Joshua 6:1-5 (KJV)
19. EdenGarden / RiverMediumThe named garden; Genesis 2: 8-10. Genesis 2:8-10 (KJV)
20. GalileeLake / FishingMediumThe setting of the fishermen’s calling; Matthew 4: 18. Matthew 4:18 (KJV)
21. JordanRiver / BaptismMediumThe river in the baptism account; Matthew 3: 13. Matthew 3:13 (KJV)
22. EgyptBondage / PharaohMediumThe departure setting; Exodus 12: 31-42. Exodus 12:31-42 (KJV)
23. DesertSand / WildernessMediumUse desert as the common-language idea; KJV says wilderness; Exodus 16: 1. Exodus 16:1 (KJV)
24. MannaBread / FoodMediumThe food named in the narrative; Exodus 16: 15, 31. Exodus 16:15, 31 (KJV)
25. ArkBoat / FloodEasyNoah’s vessel here, not the covenant chest; Genesis 6: 14-16. Genesis 6:14-16 (KJV)
26. DoveOlive / BirdEasyThe bird and leaf account; Genesis 8: 11. Genesis 8:11 (KJV)
27. RainbowPromise / ColorsEasyModern word for the bow in the cloud; Genesis 9: 13. Genesis 9:13 (KJV)
28. LampLight / OilMediumThe image used for guidance; Psalm 119: 105. Psalm 119:105 (KJV)
29. SheepFlock / WoolEasyThe sheep in the parable; Luke 15: 4. Luke 15:4 (KJV)
30. ShepherdPasture / FlockMediumThe shepherd image; Psalm 23: 1-2. Psalm 23:1-2 (KJV)
31. SeedSower / SoilMediumThe sower’s material; Matthew 13: 3-8. Matthew 13:3-8 (KJV)
32. BreadLoaf / FoodEasyThe loaves in the feeding account; Matthew 14: 17. Matthew 14:17 (KJV)
33. CoinMoney / SilverMediumA modern generic label for the silver in the lost-piece parable; Luke 15: 8-9. Luke 15:8-9 (KJV)
34. FishNet / MealEasyThe fish in the feeding account; Matthew 14: 17. Matthew 14:17 (KJV)
35. NetCatch / FishingMediumThe fishermen’s equipment; Matthew 4: 18-20. Matthew 4:18-20 (KJV)
36. PrayerPetition / AskChallengeThe teaching about prayer; Matthew 6: 5-13. Matthew 6:5-13 (KJV)
37. FaithTrust / BeliefChallengeThe discussion of faith; Hebrews 11: 1. Hebrews 11:1 (KJV)
38. HopeFuture / ExpectChallengeHope in the three-part list; 1 Corinthians 13: 13. 1 Corinthians 13:13 (KJV)
39. LoveKindness / CareChallengeModern common-language term; KJV uses charity here; 1 Corinthians 13: 4-13. 1 Corinthians 13:4-13 (KJV)
40. PeaceCalm / AccordChallengeThe greeting and promise of peace; John 14: 27. John 14:27 (KJV)

Best for

  • Youth group
  • Small groups
  • Bible review
  • Sunday school
  • Retreat icebreakers

Example words and clues

  • Moses -> leader
  • Prayer -> talk
  • Disciple -> follower
  • Ark -> boat
  • Grace -> gift

Host setup

Plan 10 to 30 secret words, 30 to 60 seconds per turn, two or more teams, and a visible score. For classrooms, use vocabulary terms. For events, use themes and inside jokes.

How to run it well

Keep clues to one word, rotate clue-givers, avoid spelling or word parts, and mix easy, medium, and challenge words so the room gets momentum.

This site is an independent Password-style game maker and is not affiliated with, endorsed by, or sponsored by the owners of the original game show brand.

Pro tools for repeat hosts

Compare current plan limits for templates, import tools, AI generation, cloud saves, live rooms, and exports before planning your event.

More Online Group Games

Explore more group games and compare their access options, including which games are in Game Pass.

Explore Online Group Games
Can I create my own Password-style game?

Yes. PlayPassword lets you add your own secret words, categories, clue rules, teams, and rounds so you can host a custom word guessing game for your group.

Is this a cybersecurity password generator?

No. PlayPassword is a word guessing game maker for group activities. It is not a secure password generator, password manager, or login tool.

Do players need to download anything?

No. The game runs in the browser and can be hosted from one screen, projector, video call, or shared device.

Can I use this for classrooms or teams?

Yes. Teachers can use it for vocabulary and review, while managers can use it for team building, onboarding words, and training terms.